
Unreal Engine - Survival Stream
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Produced a vertical slice build with Unreal Engine. All core mechanics and UI are integrated efficiently while all Blueprint nodes are neatly organized. The vertical slice includes 5 different maps and access to the Healing Ability, Fire Weapon, Ice Weapon, and Time Dilation Ability.
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Includes narrative, mechanics, and much more. From outlining my pitch and breaking down all the necessities for the entire game to possible future expansions. Everything is organized and explained in great detail.
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Survival Stream is a futuristic first-person shooter and survival game in which players can use weapons, abilities, and traps to ensure their livelihood and possibly of those in need.

Unity 3D - Doctor's Underground
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Produced a vertical slice build with Unity 3D. The player navigates through a maze to find a way out while escaping from an enemy A.I. which responds to changes in light colors. A red light triggered in a section results in the experiment being more aggressive while a green light indicates the enemy will behave more passively.
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The player finds themselves locked in a mad doctor’s underground basement in which various questionable experiments were conducted. At the beginning of the game, the player finds a note which informs them of the situation and that they need to leave immediately… But the doctor locked them in! Can you find the right key card and escape the underground basement before being caught by the experiment…?
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The Doctor’s Basement is a 3D horror and puzzle game where the player must escape from an underground basement while evading the enemy experimental creature.

Unity 3D - SPACE JUNKIES (mobile)
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Produced a top-down vertical slice build with Unity 3D. Various self-made “junk” assets are instantiated periodically and result in a game over if the player collides with them. Mobile Infinite Runners are generally super straight-forward and fun to make.
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Space Junkies is a Mobile Infinite Runner-type game in which the player would continue to evade space junk for as long as possible. Their score increases over time until they crash.

Tabletop - Intelligate TCG
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The game board consists of many different zones. Each player has 3 slots in their “Sky Zone”, 7 slots in their “Land Zone”, an area to place their “Deck”, 3 slots for their “Underground”, a slot for their “Sacrifices”, and a single slot for their own “Outer Space” and “Banished Zones”. This applies to both player for each side of the board. Each of the areas and zones have their own roles that pertain to the card game itself. While it can be very enjoyable in a 2D tabletop setting, there is also a 3D option for further immersion with the multiple zones.
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The goal of the game is to eliminate all of your opponent’s “Artifacts”. This can be done multiple ways such as taking control of them, reducing their HP to zero, and more. An “Artifact” that is destroyed is moved to the “Banished Zone” and can no longer be used for the remainder of the game. Once all of your opponent’s “Artifacts” are eliminated then you win the game. There may be other win/loss conditions if a card effect states so, however, they will be very difficult to accomplish.
Like most card games, the Deck is shuffled and placed face-down before the game begins so neither player knows what cards they will be getting next. Players each draw 5 cards from their respective decks and do not show each other their hands unless they are on the same team. Each player chooses one of those creatures to become their starting “Artifact” and is placed in one of their respective Underground slots of their choice face-down. Both players flip over to reveal their chosen “Artifacts” simultaneously before they draw more cards.
From that point on, the player will always have five cards in their hand. If less than five, they draw from the top of their deck. This will continue to be the case unless a card effect states otherwise. The full deck count minimum for each player is 50 with a maximum of 100. Each player may only contain up to 3 of the same card in their deck. It is up to the players to decide who goes first.
Each player can summon up to 1 “Creature” per turn. Each player can only attack with each “Creature” once per turn from the second turn onwards. Players can only attack their opponent’s “Artifacts” if there are no “Creatures” in their respective adjacent “Land Zones” to protect them. Once a “Creature” dies it is placed in a piled “Underground” slot of their choice and that slot becomes a “Cemetery”. “Artifacts” cannot be placed in a “Cemetery”. Dead “Creatures” can not be placed in the same “Underground” slots as “Artifacts”. All of these rules apply unless a card effect states otherwise.
It is implied that each player does not take too long on their turn or to make one move. If it becomes a problem then a type of time limit or game timer for each player’s turn may be implemented.
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Each “Creature” card has a place for their respective Name, Effects, Set ID, Max Health, Max Force, and Max Mana. At the bottom of each card lists numbers that portray how many sacrifices are required to summon said “Creature”. The number required will appear gold while the remaining numbers will be grayed out. If there are no sacrifices required then they will all appear gray.
Set Name : Selection War Gateway 1
Set ID Format : SWG1-XXYY (X = Letter, Y = Number)
Contents :
Insectoid Creatures : 11
Mechanical Creatures : 13
Outer Space Creatures : 2
Holy Creatures : 14
Unholy Creatures : 14
Neutral Creatures : 21
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“Intelligate” is a trading card game can be played in both 2D and 3D spaces. Depending upon the type of card(s) being played, a “Creature” may go to any of the zones. Generally speaking, if a “Creature” dies (rather by battle or card effect) then it will be sent “Underground”. Some “Creatures” may fly which allows them to be placed in one of the Sky Zones. “Creatures” may only attack other “Creatures” that are adjacent to their placement on the field relative to their opponent’s unless stated otherwise.